HiBy R3 II--new and improved: physical volume knob, 4.4mm balanced out, increased power
Oct 10, 2023 at 9:44 PM Post #76 of 170
I see. I have answered to the first your sentence, rather than to the last one. I'm not sure FR (in any form - acoustics one or as output impedance influence on on-load voltage) will describe hearing impressions correctly at the LF area as far as we have transducer distortions rise here. At any case for now after hours of listening I have not found any signs of R3II to have insufficiently low output impedance.
You can measure the player's contribution to transducer distortions the same way--the Y-split method. It measures the signal exactly as driven through the headphones, with its load affecting the output's accuracy. Use e.g. REW to make a sweep measurement and check both the frequency response and the distortion. Compare, to when the earphones are disconnected. It will be an overestimate of the amount of distortion, unless your line in is really REALLY good, but the comparison with / without earphones connected gives you the rough picture.
 
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Oct 10, 2023 at 9:45 PM Post #77 of 170
You can measure the player's contribution to transducer distortions the same way--the Y-split method. It measures the signal exactly as driven through the headphones, with its load affecting the output's accuracy. Use e.g. REW to make a sweep measurement and check both the frequency response and the distortion. Compare, to when the earphones are disconnected. It will be an overestimate of the amount of distortion, unless your line in is really REALLY good, but the comparison with / without earphones connected gives you the rough picture.
Oops, logged in to the wrong account just there :D
 
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Oct 11, 2023 at 10:25 AM Post #78 of 170
You can measure the player's contribution to transducer distortions the same way--the Y-split method. It measures the signal exactly as driven through the headphones, with its load affecting the output's accuracy. Use e.g. REW to make a sweep measurement and check both the frequency response and the distortion. Compare, to when the earphones are disconnected. It will be an overestimate of the amount of distortion, unless your line in is really REALLY good, but the comparison with / without earphones connected gives you the rough picture.
Hiby representative. Can you confirm what formats t5he lastest Hiby OS support for gapless playback?

From my own tests gapless does not work on Hiby OS with AIFF/AIF but it does with FLAC. I am not sure about WAV and other formats. I am not sure if your latest OS on your latest player would be different from my tests done on the R6 Pro II.

Many thanks.
 
Oct 13, 2023 at 3:30 PM Post #79 of 170
The player doesn't restore a volume depending on a mode. Say, I set 100% on BT receiver mode (regulating volume on the source side), then switch back to player mode, and it is expected to get that level which was set before turning BT on.

@Joe Bloggs , would you, please, add this feature request?
 
Oct 15, 2023 at 5:53 PM Post #80 of 170
How to I get Bluetooth receiving to work? I can connect to it via my PC or my phone, but no sound output. Screen says "SBC 0Khz. Even though LDAC selected on device, and on my phone.

EDIT: It started working now.
 
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Oct 16, 2023 at 12:17 PM Post #81 of 170
I have connected R3II with smartphone via HibyLink, it works as expected. Then I have tried to rule Hiby controller via smartwatch paired with the phone, but was able to change track only (volume and play/pause toggle don't work). So, it seems HibyMusic in controller mode doesn't expose itself to Android as a standard Media Player, and that is very surprising (all other players and streaming services follow smart watch controls as expected).

And what is your experience? Have I missed something essential?
 
Oct 16, 2023 at 6:05 PM Post #82 of 170
I have connected R3II with smartphone via HibyLink, it works as expected. Then I have tried to rule Hiby controller via smartwatch paired with the phone, but was able to change track only (volume and play/pause toggle don't work). So, it seems HibyMusic in controller mode doesn't expose itself to Android as a standard Media Player, and that is very surprising (all other players and streaming services follow smart watch controls as expected).

And what is your experience? Have I missed something essential?
Well, it's not a standard media player, it's not even playing or doing anything on or to do with the smartphone, it can only be a purpose-programmed remote control. Pretty sure, if you have actual media playing on your phone, that will override whatever HiByLink is doing as well. But I will forward your observation and see if anything can be done.
 
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Oct 16, 2023 at 6:06 PM Post #83 of 170
How to I get Bluetooth receiving to work? I can connect to it via my PC or my phone, but no sound output. Screen says "SBC 0Khz. Even though LDAC selected on device, and on my phone.

EDIT: It started working now.
What did you do?
 
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Oct 16, 2023 at 6:14 PM Post #84 of 170
Well, it's not a standard media player, it's not even playing or doing anything on or to do with the smartphone, it can only be a purpose-programmed remote control.
Yes. But all commands (prev/next, volume up/down, pause/play toggling) can be mapped to controller operations. And it is HibyMusic deal what to do with these commands, isn't it? Of course, exposing could miss some operations presumed to make OS think is is a player, but, hope, those ops are optional.
I will forward your observation
Great, thanks.
 
Oct 16, 2023 at 6:21 PM Post #85 of 170
Yes. But all commands (prev/next, volume up/down, pause/play toggling) can be mapped to controller operations. And it is HibyMusic deal what to do with these commands, isn't it? Of course, exposing could miss some operations presumed to make OS think is is a player, but, hope, those ops are optional.

Great, thanks.
Were you able to use any of those buttons on the phone itself to control the R3 II ?
edit: responding to the media buttons as the active app and otherwise requires different programming, in the latter case, the app must have an active media session. Since our app is technically not playing any media, some high degree of fakery would be required, on the order of creating a new Button Mapper https://play.google.com/store/apps/details?id=flar2.homebutton
 
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Oct 16, 2023 at 6:29 PM Post #86 of 170
Were you able to use any of those buttons on the phone itself to control the R3 II ?
Of course, I wasn't (a phone has got volume buttons only, and they don't change volume of R3 II). But... Well, watch shows active player, and prev/next buttons do works. So some limited kind of exposing still takes place.
 
Oct 16, 2023 at 7:12 PM Post #87 of 170
How well does this work as a bluetooth reciever (ie taking music sources from the phone like apple music and playing it to your earphones via bluetooth)? I tried to use the R2 II for that but it was really really spotty (and stopped working after a firmware update)
 
Oct 16, 2023 at 7:20 PM Post #88 of 170
it was really really spotty
What do you mean?

I use R3 II in BT receiver mode also, and haven't got any problems. The only difference form receivers as Qudelix 5k or BTR7 is delay in command execution (is not instant, but acceptable). Also I don't use LDAC as far as years with plenty of different BT pairs (transmitter - receiver) have proved it isn't stable enough for me when walking around the city. So I just use AAC.
 
Oct 16, 2023 at 7:23 PM Post #89 of 170
What do you mean?

I use R3 II in BT receiver mode also, and haven't got any problems. The only difference form receivers as Qudelix 5k or BTR7 is delay in command execution (is not instant, but acceptable). Also I don't use LDAC as far as years with plenty of different BT pairs (transmitter - receiver) have proved it isn't stable enough for me when walking around the city. So I just use AAC.
I meant it for the R2 II, in that it drops for me pretty frequently.
 
Oct 16, 2023 at 11:40 PM Post #90 of 170
Hi, is there any thing surprising to look forward to with this player? Everything works pretty good (a few bugs here and there), but was wondering if Hiby was going to try and implement some other sound sculpting features like on their R players or Android based players. Anything in the pipeline that anyone knows of?
 

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