Questions:
I have searched online and can't find anything.
- What methodology (songs, headphones, EQ's) were used to determine the Harman Target? Why
- What studies determined Diffuse Field was optimal and how? All I can find is that it was concluded that you need ear gain for a headphone to sound like a speaker system in a good room.. but I don't see why that's our target for good audio?
Preface:
I've been on an audio kick for a while now ( A few years, ~ 30 iems/earbuds including TOTL units, Sennheiser over ears) and have found that there's only one iem that seems to have a very coherent soundstage - The Campfire Audio Honeydew. I've also noticed that the coherency of the honeydew has been mentioned by Head Fi reviews.
The only difference I could find that makes it stand out is that it has no "ear gain" (the boost between 2 to 4 khz), and a steady rise from mids to bass.
In the track "In the Distance" by Yosi Horikawa, I discovered when I remove the ear gain on other iems it also increases my ability to perceive footsteps as being on the ground, rather than right in my ear. Others who have tried it have found similar results.
This has lead to my current theory being that ear gain increases the perception/"resolution" of the 4khz region but it's so much as to throw off where items are perceived to be.
According to this logic, I could see gaming companies like HyperX having 4khz dips in their headphones on purpose since it actually helps the consistency of perception of auditory queues and hope audiophiles could come to accept that alternative "worse" tunings may be important for gaming.
I have searched online and can't find anything.
- What methodology (songs, headphones, EQ's) were used to determine the Harman Target? Why
- What studies determined Diffuse Field was optimal and how? All I can find is that it was concluded that you need ear gain for a headphone to sound like a speaker system in a good room.. but I don't see why that's our target for good audio?
Preface:
I've been on an audio kick for a while now ( A few years, ~ 30 iems/earbuds including TOTL units, Sennheiser over ears) and have found that there's only one iem that seems to have a very coherent soundstage - The Campfire Audio Honeydew. I've also noticed that the coherency of the honeydew has been mentioned by Head Fi reviews.
The only difference I could find that makes it stand out is that it has no "ear gain" (the boost between 2 to 4 khz), and a steady rise from mids to bass.
In the track "In the Distance" by Yosi Horikawa, I discovered when I remove the ear gain on other iems it also increases my ability to perceive footsteps as being on the ground, rather than right in my ear. Others who have tried it have found similar results.
This has lead to my current theory being that ear gain increases the perception/"resolution" of the 4khz region but it's so much as to throw off where items are perceived to be.
According to this logic, I could see gaming companies like HyperX having 4khz dips in their headphones on purpose since it actually helps the consistency of perception of auditory queues and hope audiophiles could come to accept that alternative "worse" tunings may be important for gaming.
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