Joe Bloggs
Sponsor: HiByMember of the Trade: EFO Technologies Co, YanYin TechnologyHis Porta Corda walked the Green Mile
I have always been disturbed by the fact that objectivists always seem to be playing the role of naysayers, saying that nothing that audiophiles think matter in audio reproduction, matters. Source components don't matter, DACs have supposedly been audibly transparent since the 90s, you can get a $100 amp for your $100000 speakers / headphones and not be remiss in the former purchase... h34r: we're then left with things such as loudspeaker / headphone selection and room acoustics for speakers. For headphones... what? "Choose a good pair of headphones"? "Wear your headphones correctly and keep your pads in good condition?"
I think people obviously need more to sink their teeth into when considering things objectivists consider to be real advancements in audio, otherwise to the average audience
1. Nothing he thought mattered to sound quality, matters
2. But that doesn't make the sound he's getting from his audio system any better; and audiophiles are almost never satisfied with the sound they're getting
3. Your advice is duly ignored, because to heed it would mean to take all the fun out of audiophilia.
So here I am, starting a new thread, dedicated to the things that people of scientific mindset think are important to improving audio. Here's my starting contribution, originally from here
http://www.head-fi.org/t/784602/chord-mojo-the-official-thread-please-read-the-3rd-post/16155#post_12512595
1. Audio mastering needs to be improved, but for this to happen it needs a steady target to aim for (rather than having to cater to everything from mono boomboxes to car stereos to audiophile systems in one recording).
2. Accordingly, a new audiophile music standard needs to be put forward that segregates the responsibilities of audio mastering and audio playback correctly; for a start dynamic compression needs to be specified as a standard playback parameter that can be switched on and adjusted on the playback end to cater to different playback equipment capabilities and listening environments. Equalization and room correction capabilities need to become standard so that mastering engineers can simply aim for the best sound in the studio environment (which should also be standardized), while the wildly varying end-user listening setups can intelligently do their best to match the studio sound, rather than the other way around.
3. A 2nd version of all albums, mastered for binaural (headphone listening) ought to become standard. (I'm sure all head-fiers can get behind that!) For old albums mastered for stereo only, headphone listening systems ought to be updated with speaker system virtualization software that goes beyond the presently common primitive crossfeed options. Darin Fong's OOYH software is a good start. http://www.head-fi.org/t/689299/out-of-your-head-new-virtual-surround-simulator Here's my own humble attempt: http://www.head-fi.org/t/555263/foobar2000-dolby-headphone-config-comment-discuss/810#post_12496793
4. A whole industry of consumer-oriented audio engineering needs to be built from the ground up. For loudspeaker systems it entails proper room setup and speaker calibration by trained professionals rather than end-users all trying to do their own thing. For headphone systems it entails widespread adoption of HRTF measurements a la those done for the Smyth Realiser: http://www.head-fi.org/t/418401/long-awaited-smyth-svs-realiser-now-available-for-purchase
The latter would be an alternative to (3) and Smyth Realiser is in the High-End audio forum for good reason. Most every Realiser user would tell you it makes a joke of all talk of headphone "soundstage" and "realism" on conventional headphone systems. Individual HRTF measurements are necessary because of the wild acoustic variations between individuals when wearing headphones.
5. Audiophile headphones should come standard with compensation curves for arriving at a neutral reference. For (4) the HRTFs should be recorded as deviations from the KEMAR dummy head reference, so that corrections can be applied to the compensation curve to arrive at the studio-intended sound for every listener, using whatever headphones. Software to apply such corrections should come as standard on any audiophile music player for portable use.
But as you can see, every point involves sweeping changes to the audio industry, I'm not sure there's any money to be made from it, and it seems obvious that the majority of the target market won't even appreciate the reasons behind such changes if and when they are proposed. It needs to be proposed as a whole new system for everything from recording, mastering to playback. Everyone would have their own slightly different version of the underlying ideas and it would be very difficult to arrive at a universally adopted standard.
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To the list of things that matter, that an audio end user can change on his own:
--Equalization. People need to realize that equalizing an existing sound system for its faults is not rearranging the deck chairs on the Titanic as many seem to think. For a start, the changes in tonality that many people aim for with source / amp component changes can be achieved more reliability with EQ, e.g.
I can only post these comments tongue-in-cheek today, even though I'm actually completely earnest.
Moving on, we know that music sound signature does not just consist of bass, mids and treble, but actually everything in between--a system can sound "balanced" yet "wrong", this could actually be because of narrowband fluctuations in the frequency response rather than vindication that EQ doesn't do sh!t. :rolleyes: The more precise the adjustment an EQ is capable of the more capable it is of improving sound quality in the hands of the knowledgeable user. But how to make use of such an advanced EQ with only your ears as guide is a big problem. This was my humble attempt at a guide so far:
http://www.head-fi.org/t/794467/how-to-equalize-your-headphones-2016-update
-----------
And what are your thoughts and suggestions? My goal is to have a thread people can point to when people ask the inevitable question "okay, this doesn't matter and that doesn't matter. Ok Mr Smarty Pants, what do you think DOES matter in HiFi audio?"
I think people obviously need more to sink their teeth into when considering things objectivists consider to be real advancements in audio, otherwise to the average audience
1. Nothing he thought mattered to sound quality, matters
2. But that doesn't make the sound he's getting from his audio system any better; and audiophiles are almost never satisfied with the sound they're getting
3. Your advice is duly ignored, because to heed it would mean to take all the fun out of audiophilia.
So here I am, starting a new thread, dedicated to the things that people of scientific mindset think are important to improving audio. Here's my starting contribution, originally from here
http://www.head-fi.org/t/784602/chord-mojo-the-official-thread-please-read-the-3rd-post/16155#post_12512595
1. Audio mastering needs to be improved, but for this to happen it needs a steady target to aim for (rather than having to cater to everything from mono boomboxes to car stereos to audiophile systems in one recording).
2. Accordingly, a new audiophile music standard needs to be put forward that segregates the responsibilities of audio mastering and audio playback correctly; for a start dynamic compression needs to be specified as a standard playback parameter that can be switched on and adjusted on the playback end to cater to different playback equipment capabilities and listening environments. Equalization and room correction capabilities need to become standard so that mastering engineers can simply aim for the best sound in the studio environment (which should also be standardized), while the wildly varying end-user listening setups can intelligently do their best to match the studio sound, rather than the other way around.
3. A 2nd version of all albums, mastered for binaural (headphone listening) ought to become standard. (I'm sure all head-fiers can get behind that!) For old albums mastered for stereo only, headphone listening systems ought to be updated with speaker system virtualization software that goes beyond the presently common primitive crossfeed options. Darin Fong's OOYH software is a good start. http://www.head-fi.org/t/689299/out-of-your-head-new-virtual-surround-simulator Here's my own humble attempt: http://www.head-fi.org/t/555263/foobar2000-dolby-headphone-config-comment-discuss/810#post_12496793
4. A whole industry of consumer-oriented audio engineering needs to be built from the ground up. For loudspeaker systems it entails proper room setup and speaker calibration by trained professionals rather than end-users all trying to do their own thing. For headphone systems it entails widespread adoption of HRTF measurements a la those done for the Smyth Realiser: http://www.head-fi.org/t/418401/long-awaited-smyth-svs-realiser-now-available-for-purchase
The latter would be an alternative to (3) and Smyth Realiser is in the High-End audio forum for good reason. Most every Realiser user would tell you it makes a joke of all talk of headphone "soundstage" and "realism" on conventional headphone systems. Individual HRTF measurements are necessary because of the wild acoustic variations between individuals when wearing headphones.
5. Audiophile headphones should come standard with compensation curves for arriving at a neutral reference. For (4) the HRTFs should be recorded as deviations from the KEMAR dummy head reference, so that corrections can be applied to the compensation curve to arrive at the studio-intended sound for every listener, using whatever headphones. Software to apply such corrections should come as standard on any audiophile music player for portable use.
But as you can see, every point involves sweeping changes to the audio industry, I'm not sure there's any money to be made from it, and it seems obvious that the majority of the target market won't even appreciate the reasons behind such changes if and when they are proposed. It needs to be proposed as a whole new system for everything from recording, mastering to playback. Everyone would have their own slightly different version of the underlying ideas and it would be very difficult to arrive at a universally adopted standard.
----------
To the list of things that matter, that an audio end user can change on his own:
--Equalization. People need to realize that equalizing an existing sound system for its faults is not rearranging the deck chairs on the Titanic as many seem to think. For a start, the changes in tonality that many people aim for with source / amp component changes can be achieved more reliability with EQ, e.g.
Opinions with those who have heard the Opus #1 and the Onkyo DPX1 what they think has better Sound quality overall I like analytical but with subtle warmth. This would be disregarding other options.
Thanks!
Assuming neutral headphones, this would be my ticket for "analytical but with subtle warmth" on the DP-X1 (or Onkyo HF Player):
I can only post these comments tongue-in-cheek today, even though I'm actually completely earnest.
Moving on, we know that music sound signature does not just consist of bass, mids and treble, but actually everything in between--a system can sound "balanced" yet "wrong", this could actually be because of narrowband fluctuations in the frequency response rather than vindication that EQ doesn't do sh!t. :rolleyes: The more precise the adjustment an EQ is capable of the more capable it is of improving sound quality in the hands of the knowledgeable user. But how to make use of such an advanced EQ with only your ears as guide is a big problem. This was my humble attempt at a guide so far:
http://www.head-fi.org/t/794467/how-to-equalize-your-headphones-2016-update
-----------
And what are your thoughts and suggestions? My goal is to have a thread people can point to when people ask the inevitable question "okay, this doesn't matter and that doesn't matter. Ok Mr Smarty Pants, what do you think DOES matter in HiFi audio?"
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