DJScope
Headphoneus Supremus
- Joined
- Mar 24, 2014
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Too many "TL;DR" post in this thread xD
If i had to do an ending for ME3, Id probably use a three fold system:
One would depend on your Paragon/renegade status, and see how consistent or inconsistent the player was in their choices in the previous games. This would happen to be a talk with a reaper entity (harbringer maybe) and if the player has been using the paragon/renegade system only to get an advantage in the game (get access to paragon/Renegade wheel options) then the player would have to be cunning in order to convince the reaper. Thus, there would not need to be a consistent behavior, just smart counter arguments and similar.
If the player did however favor heavily paragon or renegade behavior over the course of ME1, 2 and 3, their behavior in this "boss talk" would also have to be consistent, and obviously the reaper would try to make us choose differently so that our will is challenged.
That would be my "talk" ending. And probably Id use here the indoctrination ending if you fail the talk. If it works, the reapers acknowledge that their program is wrong, thus help rebuild the damage they did, with Sheppard guiding them.
Two, I would use a Boss fight that would be totally imbalanced, making it almost impossible to win, where every asset you collected would represent an actual ally in the fight. This would include team mates, their ME2 allience missions, ME1 saved people, and a big long ETC. This could be done in two ways: one big overpowered boss (probably not the one id choose), two a fight with 20 reapers at the same time, and with ofc your allies with you (Im sure die hard fans would rush the game as bad as possible to try take out 20 reapers by themselves for that ultimate archivment).
In this case, if the player did everything right to have the highest EMS (it was called MES right?), the fight would be somewhat Equal. In this case, falling in battle would be an ending (a cut scene would play showing how the reapers do their thing, and go back to doing whatever they do when they not killin ppl).
If you do beat the reaper boss, it dosent actually mean "they all die, you won". It just shows how every race togheter joins forces to take them out one by one (it wouldn't say if you managed to win or not, and id probably stuck another DLC in your face after that .).
The third ending would be one that would be slightly hidden. basically like in metro 2033 where you can have an ending that ends in not killing the dark ones (especially if you consider that only 2% of the players managed to find this ending at all).
In this one, if you beat the reapers (via talk or boss fight), the ending you get is a complete rework of ME3 (the game gives you and ending but it dosnt end per se). You can visit places again (reworked, everyone is living thier lives as in the begining of ME1), but Id add your place, your romance and a few blue little children perhaps, as well as parties in Omega with ppl cheering for you and similar. .
So, this is what I can do in 5 minutes (of making up an idea for the endings). Ok... it was in 10 minutes.
Despite there are different studios making COD, they all have that COD feeling. Imo it's about encountering gunfights every few seconds of the match. I get you about the dlc pack, I felt like MW3 was just a giant dlc pack for MW2. But I can't say the same for the others. BO2 and Ghost was different due to the ttk, which to me is a huge factor that comes into play.
Ohh I see. I basically play COD on console only so I don't have that much experience with pc gaming or other games dlc pack aha.
If you like fast time to kill, you should get a PC and play Insurgency and Rising Storm. The former is basically a slower paced, more realistic Counter Strike while the latter is essentially an extremely realistic/hardcore version of Battlefield (1942) minus aircraft.
Just finished Wolfenstein: New Order.
It truly is a spectacular story and some really great acting and gameplay to boot. I thoroughly enjoyed it from start to finish and will be considering replaying it for Wyatt's timeline.
I give the game a solid 9/10.
I actually took a look at that game, but don't know if it's worth the sixty bucks. I hear you could dual-wield guns, though, which is pretty badass.
I actually took a look at that game, but don't know if it's worth the sixty bucks. I hear you could dual-wield guns, though, which is pretty badass.
Indeed you can dual wield pretty much every weapon in the game, even the sniper rifle. IMO, $60 for a great Tarantinoesque one of a kind game is a small price to pay.